Zigzagzigal's guides. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Zigzagzigal's guides

 
This guide is divided into multiple sections explaining how best to use and play against this specific civZigzagzigal's guides  This makes him an amazing Jack of All Trades, as You can move around troops really fast with the All Road Lead to Rome ability

[SET] Heavy Rage mechanic and associated weapons. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Terminology used in this guide and not in-game is explained here. 140 ratings. a. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Zigzagzigal's Guide to the Iroquois (BNW) By Zigzagzigal. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Terminology used in this guide and not in-game is explained here. Zigzagzigal's Guides: The Civ 6 Finale - Vietnam, Civ Summaries, Tricks/Secrets/Clarifications (GS) Click here for the guide to Vietnam Click here for the. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. These guides are no longer updated. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Pre-Rise and Fall content packs. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. This guide is based around Gods and Kings mechanics and some elements will be outdated in Brave New World expansion. This guide goes in a fair level of detail about uniques, tips and tricks and how to play against them. Zigzagzigal's Guide to Sweden (BNW) By Zigzagzigal. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. As it stands, the civ has basically all the upside of Mali with none of the. Hungary's civ ability only affects tiles that are adjacent to the city centre but on the other side of a river, and as Encampments cannot be next to the city centre, they can't gain from Hungary's civ ability. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. This guide goes into plenty of detail about Egyptian strategies, uniques and how to play against them. . This guide is divided into multiple sections explaining how best to use and play against this specific civ. Excellent at creating and using puppet empires, Songhai makes great use out of war. 74 ratings. Award. The "Other Guides" section of every Vanilla guide has links to every other. These guides are no longer updated. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. 3. Zigzagzigal's Guide to Austria (BNW) By Zigzagzigal. France has two bonuses to tourism that work in different ways, making them one of the strongest Civs around at cultural victories and a great introductory Civ for such a route. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. I ended up wanting to go Shoshone lol. Here, I detail Babylonian strategies and counter-strategies. Here, I detail strategies and counter-strategies for Byzantium. Potatomcwhiskey on youtube will teach you ways of Spud. Hello everyone. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Zigzagzigal [author] Oct 19, 2017 @ 5:30pm. These guides are no longer updated. 17,077 views. That makes boosting your Minas Geraes production speed even easier. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Terminology used in this guide and not in-game is explained here. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Rise and Fall Expansion. The Ottomans have advantages in nearly every element of the domination game. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. This guide goes into plenty of detail about Roman strategies, uniques and how to play against them. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Zigzagzigal's Guides - Great Commanders/Rulers of China Links: Japan Ottomans Persia China Japan - Tokugawa While Hojo Tokimune's Japan is incredibly versatile, Tokugawa. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Rome has powerful early-game warfare, and a strong ability to develop newly founded or conquered cities quickly, helping to contribute to the war effort or anything else you wish sooner. Strategy Guide for Civilization VI. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Rise and Fall Expansion. Here, I detail Mapuche strategies and counter-strategies. This guide goes into plenty of detail about Russian strategi. By Zigzagzigal. Note: This guide only covers content released prior to the Rise and Fall expansion. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. This guide is based around Gods and Kings mechanics and some elements will be outdated in Brave New World expansion. The removal of Oligarchy stacking has lessened the potential of Impi somewhat. 287 ratings. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Introduction. Zigzagzigal's Guides - Khmer (GS) by Zigzagzigal. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Early in the game, you can try securing an early religion by using Hungary's civ ability to rapidly develop Holy Sites and Shrines, and from there get lots of Great Prophet Points. Here, I detail Dutch strategies and counter-strategies. Pre-Rise and Fall content packs. Tricks are interesting and/or unusual things you can do with a civ's uniques or starting bias. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for scientific victories. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Every civ has interesting lesser-known tricks and features. Zigzagzigal's Guides - Portugal (GS) By Zigzagzigal. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. 58 ratings. Award. The civ's start bias, if it has one. Zigzagzigal's Guides - America (GS, no additional content)Mongolia. Changes from the 27 July Summer patch affecting Japan: - Electronics Factories, like regular Factories, are now about 10% more expensive. Assyria is the world leader at the art of beelining - getting a technology early by only picking up technologies required for it - and is the scourge of scientific players. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. 2. 71 ratings. Zigzagzigal's Guides - Byzantium (GS) by Zigzagzigal. America excels in tourism generation and diplomacy, but alternatively can take a terrain-centric scientific route to victory. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. With bonuses to production and strategic resources, it can raise huge armies to overwhelm opponents. The Mayans use religion and science together to achieve their aims. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are inclined. . AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Here, I detail Russian. This guide is divided into multiple sections explaining how best to use and play against this specific civ. 293 ratings. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. Zigzagzigal's Guide to Russia (BNW) by Zigzagzigal. Following this guide requires the Gathering Storm expansion. This guide goes into plenty of detail about Dutch strategies, uniques and how to play against them. Here, I detail strategies and counter-strategies for Byzantium. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal's Guide to Japan (BNW) By Zigzagzigal. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Zigzagzigal's Guide to Mongolia (BNW) By Zigzagzigal. Rise and Fall Expansion. Both Cyrus and Nader Shah excel in warfare, but there is a fair amount of distinction in the details. Zigzagzigal's Guides - Russia (GS) By Zigzagzigal. Zigzagzigal's Guides - Sweden (GS) Link to the guide here. Zigzagzigal's Guide to the Huns (BNW) Introduction Note: The Huns require the Gods and Kings expansion. Rerolling starts, Counting turns, and getting annoyed when my build is not as good as the guide Restarting games because my builds arent perfect Playing is now just more annoying than fun Forget about civ And repeat. 129 votes, 25 comments. Zigzagzigal's Guide to the Shoshone (BNW) By Zigzagzigal. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Unusually amongst diplomatic nations, it does better building tall rather than wide. Design/Balance. 66 ratings. Following this guide requires the Gathering Storm expansion. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). This guide goes into plenty of detail about Chinese strategies, uniques and how to play against them. Pump those War Carts out and go hunting for barbarian encampments to make the most use of Epic Quest as possible. Kongo forgoes most of the religious game in order to become a tall-building cultural behemoth. Greece has a good start, very strong culture and excellent diplomatic potential as well. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Zigzagzigal's Guides - Byzantium (GS) By Zigzagzigal. Indonesia can support a vast empire, colonising and conquering new lands. First, the gold bonus and the unique unit. Zigzagzigal's Guide to Carthage (BNW) Introduction Note: Carthage requires the Gods and Kings expansion. Zigzagzigal's Guide to France (BNW) by Zigzagzigal. Here, I detail Zulu strategies and counter-strategies. From /u/Zigzagzigal:This guide is divided into multiple sections explaining how best to use and play against this specific civ. Content from any DLC pack released between the base game and Rise and Fall is marked as such. Rise and Fall Expansion. Pre-Rise and Fall content packs. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Content from any DLC pack released between the base game and Rise and Fall is marked as such. . The Ottomans have advantages in nearly every aspect of warfare. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. The "Other Guides" section of every Vanilla guide has links to every other. Russia brings life and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Here, I detail Malian strategies and counter-strategies. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. Here, I detail Japanese strategies and counter-strategies. 119 ratings. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. 2. A general strategy. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Every civ has interesting lesser-known tricks and features. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Pre-Rise and Fall content packs. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. The legacy of the Holy Roman Empire left our new nation with an array of former city-states and ex-capital cities, providing Germany with a decentralised structure. They are no longer updated and have not been kept up to date with patches released since Gathering Storm. Zigzagzigal's Guides - Ottomans (GS) by Zigzagzigal. This guide goes into plenty of detail about Assyrian strategies, uniques and how to. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Most comparable civs wouldn't get general strength bonuses above +5,. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Zigzagzigal's Guide to the Iroquois (BNW) By Zigzagzigal. Content from any DLC pack released between the base game and Rise and Fall is marked as such. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Also, I don't see anywhere in the guide Zigzagzigal saying Eleanor should be played totally peacefully, and in fact he rates Eleanor as 8/10 on possible Domination victory, though he of course emphasizes peace-related strats since Eleanor's bonus can lend itself to peaceful domination (even if she's not exerting the most pressure on a free. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Rise and Fall Expansion. Cyrus loses a lot of potential if he stops declaring new wars, but Nader Shah has a little bit more versatility with more relevant advantages to peace-time. Expansion is still important - more cities means more faith, GWAM points and more spots for building wonders. This guide goes into plenty of detail about Portuguese strategies, uniques and how to play against. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. These guides are no longer updated. Zigzagzigal's Guides - Arabia (Vanilla) By Zigzagzigal. Every civ has interesting lesser-known tricks and features. 3. Here, I detail American strategies and counter-strategies. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are inclined. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Here, I detail Brazilian strategies and counter-strategies. Award. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. This guide goes into plenty of detail about Hunnic strategies, uniques and how to play against them. This guide goes into plenty of detail about Polynesian strategies, uniques and how to play against them. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. Zigzagzigal's Guides - France (GS) After the great response from the last guide, I went ahead and worked on the next one - France. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. The richest civ in the game, Mali downplays production in favour of gold and faith when developing an empire. With only one city capable of building as you choose, everything rests on your capital. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. This guide is divided into multiple sections explaining how best to use and play against this specific civ. With huge strength bonuses, a cheap army and the ability to hold conquests better than most civs, the Zulus are incredibly effective at the domination game. Here, I detail Polish strategies and counter-strategies. The "Other Guides" section of every Vanilla guide has links to every other Vanilla guide. . . Zigzagzigal's Guides - Civ Summaries (Vanilla) By Zigzagzigal This guide introduces all the Civs in the game with a quick rough outline of how to play as them,. 3. This guide goes in a fair level of detail about uniques, tips and tricks and how to. Terminology used in this guide and not in-game is explained here. An excellent maritime diplomatic Civ, Portugal will have little trouble with money or happiness later in the game. Zigzagzigal's Guides - Phoenicia (GS) By Zigzagzigal. This alone is a massive advantage. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. They are no longer updated and have not been kept up to date with. They were made at game release so a few things are outdated, but still excellent for beginners since he explains things quite in depth. The events, workshops, and activities planned at CFB Esquimalt from April-August 2019. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. 140 ratings. 41 ratings. Following this guide requires the Gathering Storm expansion. The Incans concentrate on building very large cities and focus on easily-defended rough terrain. Problem is, there seems to be no unifying theme. This guide explains the basics of each civ in the game, including: The civ's icon. I was wondering if any of you know about a comprehensive general strategy guide for Civ6 updated to Gathering Storm. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. - The new City Patron Goddess pantheon is a reasonable backup option if you fail to get God of the Forge. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Every tribal village is worth +1. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Nader Shah's Leader Ability: Sword of Persia. Introduction. Germany. The "Other Guides" section of every Vanilla guide has links to every other. Award. This guide goes into plenty of detail about Moroccan strategies, uniques and how to play against them. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. There will be those who underestimate you, but you are cunning and full of tricks, Queen Cleopatra. Zigzagzigal's Guide to Assyria (BNW) by Zigzagzigal. Following this guide requires the Gathering Storm expansion. To look at them, click here to open the Rise and Fall Civ Summaries guide. Award. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of. In later game eras, trade routes take more turns to complete, but early in the game, eurekas and inspirations aren't especially hard to earn. Here, I detail American strategies and counter-strategies – for both. Note: This guide only covers content released prior to the Rise and Fall expansion. The sea is where we live, where we work, where we conquer. g. The Māori are exceptionally good at generating era score in the ancient era - assuming you can settle your capital quickly enough. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. . This guide goes into plenty of detail about Roman strategies, uniques and how to play against them. honestly zigzagzigal's guides arent very good. Rise and Fall Expansion. Here, I detail French strategies and counter-strategies. . Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. 3. Zigzagzigal's Guides - China (Vanilla) by Zigzagzigal If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. 2. The Huns are an aggressive, early-game focused civilization. They're well-placed to build lots of cities and go for a cultural victory. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Here, I detail American strategies and counter-strategies - for both personas of Teddy Roosevelt as well as Abraham Lincoln. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Following this guide requires the Gathering Storm expansion. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. Award. Basil's Cathedral and Ruhr Valley in the same city, you can. The guide includes full explanations of Military Engineers and the Power mechanic, as well as a modified. Ours is a realm of iron and gold; of military might and opulent palaces. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. This would be a really good way of pointing players who want to start Slayer to the quest. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. In this chapter of Civilization 6 game guide you will find useful information about Russia. Zigzagzigal's Guides - Netherlands (GS) By Zigzagzigal. As an example, Stirrups now takes longer to research. Following this guide requires the Gathering Storm expansion. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is. Here, I detail Mongolian strategies and counter-strategies - for both Khans. Zigzagzigal's Guides - Ethiopia (GS) by Zigzagzigal. China is a powerful and fun Civ focused on warfare, as well as being one of the game's most straightforward Civs to play. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. This guide goes into plenty of detail about Austrian strategies, uniques and how to play against them. Zigzagzigal's Guides - Zulus (GS) by Zigzagzigal. Each album sale is worth 1% of a venue's base tourism yield when you. Zigzagzigal's Guides - Byzantium (GS) by Zigzagzigal. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. Remember that in addition to letting naval units pass, Canals also provide an impressive +2 production adjacency bonus to Industrial Zones. Given that the Chariot Archer is quite strong (stronger than Saka. Since Rise and Fall, Mongolia's core strategy hasn't changed - find horses, build Ordu buildings, spam Keshigs and Knights - but various changes have affected Mongolia's game. Introduction. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Russia brings production and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is. Changes to Brazil from the 27 July Summer Patch: - All districts (including the Street Carnival) are 10% cheaper, and the production bonus for having fewer of them than average is 40%, up from 25%. Start work on it in as many cities as. . Portugal is a rich maritime civ, excellent at exploration and with some great scientific potential. This ability makes the Zulus absolutely terrifying opponents in the medieval era. 76 ratings. Civilization V Achievement guide. This makes him an amazing Jack of All Trades, as You can move around troops really fast with the All Road Lead to Rome ability. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. These guides are no longer updated. This guide goes into plenty of detail about Greek strategies, uniques and how to play against them. . It has strong culture generation, but lacks advantages to tourism generation. Introduction. Zigzagzigal's Guides - France (R&F) by Zigzagzigal. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Following this guide requires the Gathering Storm expansion. These guides are no longer updated. 33,480 views. Zigzagzigal's Guide to Ethiopia (BNW) By Zigzagzigal. Rise and Fall Expansion. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Zulu corps have a +15 strength advantage over individual units. Introduction. The only Civ with two unique ranged units, England is a devastating opponent to face in the mid-game. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. The key difference is that Cyrus is better during wars. 2. Zigzagzigal's Guides - Russia (GS) By Zigzagzigal. Here, I detail Zulu strategies and counter-strategies. Early Game Strategy For Yongle. He outlines good religions and tactics to win for each civ that point out things you might not realise. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Zigzagzigal's Guide to Persia (BNW) by Zigzagzigal. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are. I have learnt a lot about non-fiction writing, and here's my little guide to writing guides: Give people an idea of what they can do and achieve; don't be overly prescriptive. . ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are inclined. Award. Zigzagzigal's Guides - China (Vanilla) By Zigzagzigal. Zigzagzigal's Guide to England (BNW) By Zigzagzigal. The sea is where we live, where we work, where we. Spain carries great power during the Age of Discovery, combining both religious and military strengths. China has early access to Canals! Canals are expensive, so it's best to wait until you're cleaning up the last early wonders before building them. Award. . This guide goes into plenty of detail about Arabian strategies, uniques and how to play against them. Yes - Byzantium is a religious/warmonger hybrid which can neglect faith and science alike early in the game! A key early goal for Byzantium is to get to the medieval-era Divine Right civic as quickly as possible. Spain offers unpredictability and mid-game strength to the Civ 5 player. 135 ratings. Zigzagzigal's Guide to The Incans (G&K) by Zigzagzigal. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Introduction. For a few months I would open civ 5 on my main computer and Zigzagzigal's guide, for whichever civ I was using, on my. 295 ratings. 28 ratings. Guides written by the community can be a useful resource for gameplay and configuration issues. 71 ratings. Zigzagzigal's Guide to the Ottomans (BNW) By Zigzagzigal. Combined they’d make an incredibly well rounded, in depth, but also useful at a glance guide. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Content from DLC packs (Poland, Vikings, Australia, Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. Award. 184 ratings. He and Spiffing brit will open your eyes to some fun advanced tactics also. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. That's why I don't like talking about build orders and the like; it's not particularly fun. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Poland's Winged Hussar wipes the floor with nearly every other Renaissance-era land unit, while their powerful Unique Ability gives them a great degree of flexibility. Introduction. On larger map sizes, science can work, relying on the Kilwa Kisiwani wonder to counteract Babylon's empire-wide science penalty. This guide goes into plenty of detail about Celtic strategies, uniques and how to play against them. Zigzagzigal's Guides - Civ Summaries (Vanilla) By Zigzagzigal This guide introduces all the Civs in the game with a quick rough outline of how to play as them, along with links to more in-depth guides. Scythia sweeps across the map with a huge, fast army and can pick apart enemies with rapid speed. This guide goes into plenty of detail about Korean strategies, uniques and how to play against them. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia.